Tuesday

Nintendo Switch review

                    Nintendo Switch review





Design

The Nintendo Switch is quite unlike any games console that’s ever come before it. In fine Nintendo tradition (if you can call the gaming equivalent of iconoclasm 'tradition'), it’s done away with the concept of one fixed box sat under your telly with the Switch. Instead, it exists in two distinct states: firstly as a portable tablet device with a built-in kickstand, and secondly docked in a base that connects to your TV. 
Paired with its breakaway, adaptable controllers it’s a bit like Nintendo’s answer to the Transformers, ready to be reconfigured depending on your current gaming need. Sat at home ready for a marathon session? Plug the tablet into the dock and beam your gameplay onto the big screen.
Sat on a train with a table in front of you and the Switch in your bag? Pop out the tablet unit’s kickstand, grab the nunchuck-like controller parts and get playing. Roaming a park? Plug the two controller sticks in either side of the screen and you can walk about and collect those Zelda rupees at the same time.
From the restrained core grey and black color scheme, as heavily displayed in pre-release marketing (blue and red Joy-Con controllers will also be available), to the choice to revert back to cartridges for play, it’s clear that Nintendo is subtly shifting its target audience. Sure, it’s not going to ditch its family-friendly appeal, but it knows it has to win over the older, so-called 'hardcore' gamer reared on a diet of sci-fi shooters.
So you’re left with an unassuming dock that would sit comfortably under a serious home cinema setup, and cartridges that are portable and sturdy, and which entertainingly trade on nostalgia – if hamstringing any chances of disc-based backwards compatibility.
The key idea uniting all these elements is that, essentially, wherever you are, however much time you have, you get the same great gaming experience, taking the home console fun that you enjoy wherever it’s most convenient for you to play.










Docked vs portable play

So, how do the two core gaming experiences (untethered on-the-go versus docked at-home play) compare? So far, very favourably.
The Switch outputs to a TV at a resolution of 1080p, with 5.1 audio output offered. Considering the home console standard really remains at 1080p (with the exception of the adaptive-up-to-4K resolution of the PS4 , that’s competitive. Charging from the dock, it doesn’t of course come with any battery power limitations.
Going on the few games available to play at the Nintendo press event, it seems that only the most demanding of players will notice a difference between docked and portable performance. On a 1080p television there were more jagged edges visible on the console, but frame-rate seemed un-impacted by form factor. 
The docking and undocking process is as seamless as can be. We got a chance to try out Breath of the Wild in both configurations, and even switching mid-gameplay presented no trouble to the console – you just hold a couple of buttons to confirm you're using the attached Joy-Con controllers, and the game resumes exactly where you left off.

Online, interface and apps

Compared to the slick, richly web-connected interfaces of the PS4 and Xbox One, Nintendo’s most recent console interfaces have felt more than a little dated. The Switch attempts to shake this up by introducing its own online subscription service, but those looking for something comparable to PlayStation Plus or Xbox Live Gold may be left wanting.










Though Nintendo still needs to clarify some points, its subscription service's 'free' monthly game offering seems quite stingy. It appears that you'll only get access to one NES or SNES game (with Super Nintendo titles now offering online support) each month, with just one month in which to play them. The Xbox Live Gold alternative, for instance, offers multiple modern games for subscribers to download and keep each month, forever. 
In addition, the online service offers lobby and voice chat, but again this appears clunkily limited to a phone app. With the likes of WhatsApp and Facebook Messenger already letting you hook up with friends for free on your phone, this hardly seems a reasonable alternative to a built-in console chat option.
Nintendo subscribers will also get digital store discounts, but that doesn't seem like much of a draw of itself. The Switch will launch with a free trial to its subscription service – we'll keep you informed as to whether it's worth sticking with beyond that, when the paid service launches in Autumn 2017.










Early verdict

The Switch is a confident showing from Nintendo at this early hands-on stage. Rather than falling on its sword and following the straightforward 'box-under-your-telly' design ethos, Nintendo has taken bold strides to once again mix up the gaming experience. Hopefully, third-party developers will make the jump into the unknown with it.
Flexible and fun, without feeling like a toy, the Switch is proving that Nintendo’s ideas can remain joyously novel without alienating the more po-faced of gamers. While on-the-go battery life and performance remain a concern until we can try out extensive real-world play on the Switch, Nintendo’s new machine is looking very promising; it just needs the games to make use of this innovative hardware.
With a price point set at £279.99 / $299.99 / AU$469.95, the Switch is going to have a mighty fight ahead of it against the relatively affordable PS4 and Xbox One bundles – and that's before we learn more about the Xbox Scorpio, which we'd expect to be far more powerful, but far pricier.
Still, there's nothing like pulling off a Super Mario triple jump, eh?

                                                                                          Controller

Nintendo has a habit of designing quirky controllers, from the motion-sensing Wii remotes and nunchucks to the trident-shaped N64 pad, with each bringing with it a new way to play. While the Switch’s Joy-Con controllers don't offer any remarkable new input options, they are innovative in the way they can transform depending on your current needs.
















It’s a bit like the Wii remote / nunchuck pairing in use – you have a left-hand element that includes an analogue stick and direction buttons (sacrilegiously moving away from Nintendo’s iconic 'cross' design” in favor of separate buttons) alongside a 'minus' options button, a Capture button for recording gameplayand a top shoulder trigger. The right-hand element has a second analogue stick, the X, Y, A and B input buttons, another shoulder button, a 'Plus' start button and a Home button for jumping to the main interface.
These components can be used together, separately or combined with a central Joy-Con grip unit for a more traditional play experience. The ability to use each part as a solo pad also goes some way to explaining the removal of the old-school Cross pad – with the analogue stick used as a movement input, the other buttons then potentially can be used for action commands, with the pad turned on its side like a spruced-up NES pad.
One criticism so far, based on early play, relates to the right-hand side of the Joy-Con, when it's being used in a single-controller scenario. As it's asymmetrically placed when in the Joy-Con grip, this means that all its buttons and its control stick can feel very cramped together when it's used in a solo configuration.
Each Joy-Con offers an accelerometer and gyroscope for motion controls, while the right Joy-Con also features NFC for hooking up Nintendo's amiibo figurines. Nintendo is coining what it calls 'HD Rumble' for the controllers, which it claims lets you feel vibrations as subtle as a few ice cubes shaking around in a glass.
The right controller element also features an IR Motion Camera that can detect the distance and shape of objects in particular games – Nintendo offers the example of being able to play rock/paper/scissors with the console, though it does hint at further AR or VR ambitions down the line.
When removed from the tablet, the controllers feel quite unlike any others we've played with before. They're incredibly light and very small too, which may prove fiddly for big-handed gamers. But they also prove responsive – playing the motion-based mini-games of launch title 1-2-Switch worked a treat, while the split D-Pad's buttons are low-profile enough to allow for lightning-fast Street Fighter special moves. When removed from the tablet, each Joy-Con part can have a clip-on set of shoulder buttons slid onto their sides, too.

Again, the flexibility of the controller options makes for a very dynamic system. In theory, for example, you can get four players around one Switch console with two complete Joy-Con controllers, if each player uses an individual left or right side pad. The combinations seem confusing on paper, but in practice should be quite intuitive. Less clear at this point is how many controller in total the Switch supports, once you start including the more traditional Nintendo Switch Pro pads into the mix.
Though it was hard to get a proper sense of the weight of the tablet and Joy-Con controllers combined, due to the security housing Nintendo had wrapped them in, even with the additional safety measures everything felt very light, and certainly portable-friendly. However, it's worth noting that the controllers are charged via the Switch itself, so make sure you've juiced both as fully as possible in the dock before heading on out; there's no way to charge them separately.
i hop u guys injoyed !!!!

Friday

best 10 gaming keyboard

              10 best gaming keyboards 2016






1. Corsair K70 RGB Rapidfire


This mechanical animal has cheetah-like speeds
Interface: Wired | Keyboard backlighting: Yes | Programmable keys: Yes
Combining mechanical and membrane into oneCorsair's K70 RGB Rapidfire keyboard is all about speed. Featuring Cherry's new linear MX Speed Switch, its keys are highly responsive and take only a slight movement of the finger to press them down. The switch actuates at just 1.2mm, with a light actuation force of 45g. The super-sensitive Cherry MX Reds, which are a sensitive keyswitch anyway, are not very suitable for long typing sessions. However, if you're into first-person shooters or any game that requires fast reflexes, the K65 RGB is equipped for the job. The full-length K70 RGB Rapidfire is also available in a tenkeyless version called the K65 RGB, which is easier to transport and slip into a bag to take to LAN parties. Like its larger sibling, the K70 has beautiful customizable RGB lighting.

2. Razer Ornata

Interface: Wired | Keyboard backlighting: Full color | Programmable keys: No

















For too long there's been a divide between mechanical and membrane keys but now Razer has finally brought the two together with its 'Mecha-Membrane' Ornata keyboard. These new switches pull from everything Razer has learned over the years. The result is a grand typing experience with shorter keys, the tactile feel of the green switches from the Blackwidow X Chroma and a loud audible click. Just like its other products, the Ornata features a fully customizable, per-key backlight and it comes with a plush pleather wrist rest too.
3. SteelSeries Apex M800

Interface: Wired | Keyboard backlighting: Yes | Programmable keys: Yes
Billed as the fastest keyboard in the west (and the rest of the world for that matter), the Apex M800 feels different to type on than just about every other keyboard out there. That's because of its incredibly responsive QS1 keyswitch featuring 1.5mm key travel and 45cN actuation force. Its low travel and linearity lend it a similar feel to Cherry MX Reds, but with less effort to strike each key. This makes the Apex M800 a great keyboard for gaming, but its membrane-like keyswitch means you'll need to take some time adjusting to it when it comes to typing - especially if you've come from a tactile keyboard with Cherry's MX switches inside. The M800's individually-lit keycaps are easy on the eye and the M800's six left-positioned macro keys help you fire off spells and switch weapons in a snap.


4. Cherry MX Board 6.0

Interface: Wired | Keyboard backlighting: Yes | Programmable keys: Yes
Cherry's flagship MX Board 6.0 features a lower profile than other gaming keyboards like the Razer BlackWidow X Chroma, making it perfect if you prefer to type and game using a wrist rest. Cherry's MX Red switches under the keys lend the MX Board 6.0 fast response times, but because the keys are positioned fairly close together they're excellent for typing too. Housed in an eye-catching aluminum chassis, the MX Board 6.0 certainly doesn't feel cheap and its blood-red key lighting is deliciously ominous. It's a mechanical keyboard that's also suited for the office.




5. Logitech G810

Interface: Wired | Keyboard backlighting: Yes | Programmable keys: Yes
Logitech has followed up its Orion Spark G910 mechanical keyboard with the G810, which arrives with a refreshingly grown-up feel. Sporting Logitech's own Romer G switches, which aren't quite as squishy as Cherry's various switches, the G810 possesses a snappier feel than other gaming keyboards whether typing or gaming. Featuring smart media keys that work equally well on both Windows and OS X, Logitech's latest keyboard is a solid all-round offering. If you're fed up of the weird markings, LCD screens and strange parts that come with competing "gamer-focused" keyboards, the G810 might be for you.
6. SteelSeries Apex M500

Interface: Wired | Keyboard backlighting: Yes | Programmable keys: Yes
Many mechanical keyboards are gaudy and unwieldy, aimed at gamers on the, err, ostentatious side. That's not the case with the SteelSeries Apex M500. Like the Logitech G810, the Apex M500 eschews unnecessary bells and whistles in favor of clean design and bare essentials. While it's lacking media keys, macros and other such extras, it benefits from a compact design that wastes no space. Tailored towards e-Sports, its minimal leanings are refreshing and it looks great sat on a desk, accompanied by the right monitor and mouse of course.

7. Division Zero X40

Interface: Wired | Keyboard backlighting: Yes | Programmable keys: 5
Known primarily for its brand of professionally-geared keyboards, the X40 stems from Das Keyboard’s latest Division Zero gaming line. With the option of silent or clicky, tactile keys, the Division Zero X40 takes advantage of Das’ own custom Alpha-Zulu switches. For those accustomed to Cherry MX Reds, these will seem eerily familiar. Other functions include an arrangement of five programmable macro keys, LED backlighting, USB pass-through and even a gaming mode designed to disable that pesky Windows key when you’re in your zone. Making this a deal you can’t ignore, the X40 is one of the hardiest, most rigid keyboards around, thanks to its swappable aluminum panels.

8. Speedlink Ultor

Interface: Wired | Keyboard backlighting: Yes | Programmable keys: YesAdding 

a tenkeyless (TKL) keyboard to your gaming arsenal can give you more precious mouse space on a desk. Speedlink's Ultor is a compact TKL mechanical keyboard that uses Kailh's Red Switches, rather than Cherry's more popular MX variety. Its keys possess a smooth action ideal for executing quick, sharp double taps in games. The contrast between Ultor's blue-lit LEDs and metallic red chassis won't appeal to everyone, but if you seek a TKL mech that packs in gaming features and is cheaper than, say, Corsair's K65, then the Ultor is an appealing alternative.

9. G.Skill Ripjaws KM570

Interface: Wired | Keyboard: backlighting: Yes | Programmable: keys: No
Although not quite as compact as the HyperX Alloy FPS, the latest mechanical keyboard to come from relative gaming peripherals newcomer G.Skill won't hog all of your desk. Delightfully minimalist, the RipJaws KM570 brings a solid basic feature set, one that includes N-key rollover (allowing multiple keys to be pressed simultaneously, only-the-fly macro recording to any key), and Cherry MX Red keyswitches with a 45-gram actuation force and 2mm actuation point, all at a reasonable price. Its affordable nature means you'll only get red backlighting, rather than full-RGB, and you won't find any programmable macro keys here either. Still, for the full Cherry MX experience at this cost, we're prepared to let that slide. 
10. HyperX Alloy FPS

Interface: Wired | Keyboard backlighting: Red with dynamic lighting effects | Programmable keys: No
Any gaming keyboard that gives us more room on our desks is one that we'll take to. Kingston, which is better known for its memory modules rather than keyboards, has created a pleasingly compact board in the HyperX Alloy FPS. It's a full-sized keyboard that features a space-saving layout, making it not that much wider than a standard TKL keyboard – and you get the benefit of having a dedicated numberpad. It even comes with a snazzy carry case, which makes it doubly suitable for slinging into a backpack for taking to LAN tournaments. Its other features impress – from its blood-red LED per-key backlighting (full RGB would have been nice), to its front-mounted USB port that supports pass-through for charging mobile devices, to its detchable 1.8m braided cable. The Alloy FPS comes with a number of Cherry MX switch options, including Blues that have an actuation distance of 2.2mm and sound pleasingly clicky to our ears.
i hop you guys injoyed !!!


Thursday

The Samsung 960 Pro SSD Review

           The Samsung 960 Pro SSD Review


A year ago, Samsung brought their PCIe SSD technology to the retail market in the form of the Samsung 950 Pro, an NVMe M.2 SSD with Samsung's 3D V-NAND flash memory. The 950 Pro didn't appear out of nowhere—Samsung had shipped two generations of M.2 PCIe SSDs to OEMs, but before the 950 Pro they hadn't targeted consumers directly.
Now, the successor to the 950 Pro is about to hit the market. The Samsung 960 Pro is from one perspective just a generational refresh of the 950 Pro: the 32-layer V-NAND is replaced with 48-layer V-NAND that has twice the capacity per die, and the UBX SSD controller is replaced by its Polaris successor that debuted earlier this year in the SM961 and PM961 OEM SSDs. However...
Samsung 960 PRO Specifications Comparison
 960 PRO 2TB960 PRO 1TB960 PRO 512GB950 PRO
512GB
950 PRO
256GB
Form FactorSingle-sided M.2 2280Single-sided M.2 2280
ControllerSamsung PolarisSamsung UBX
InterfacePCIe 3.0 x4PCIe 3.0 x4
NANDSamsung 48-layer 256Gb MLC V-NANDSamsung 32-layer 128Gbit MLC V-NAND
Sequential Read3500 MB/s3500 MB/s3500 MB/s2500MB/s2200MB/s
Sequential Write2100 MB/s2100 MB/s2100 MB/s1500MB/s900MB/s
4kB Random Read (QD1)14k IOPS12k IOPS11k IOPS
4kB Random Write (QD1)50k IOPS43k IOPS43k IOPS
4kB Random Read (QD32)440k IOPS440k IOPS330k IOPS300k IOPS270k IOPS
4kB Random Write (QD32)360k IOPS360k IOPS330k IOPS110k IOPS85k IOPS
Read Power5.8W5.3W5.1W5.7W (average)5.1W (average)
Write Power5.0W5.2W4.7W
Endurance1200TB800TB400TB400TB200TB
Warranty5 Year5 Year
Launch MSRP$1299$629$329$350$200
... looking at the performance specifications of the 960 Pro, it clearly is much more than just a refresh. Part of this is due to the fact that PCIe SSDs simply have more room to advance than SATA SSDs, so it's possible for Samsung to add 1GB/s to the sequential read speed and to triple the random write speed. But to bring about those improvements and stay at the top of a market segment that is seeing new competition every month, Samsung has had to make significant changes to almost every aspect of the hardware.
We've already analyzed Samsung's 48-layer V-NAND in reviewing the 4TB 850 EVO it first premiered in. The Samsung 960 Pro uses the 256Gb MLC variant, which allows for a single 16-die package to contain 512GB of NAND, twice what was possible for the 950 Pro. Samsung has managed another doubling of drive capacity by squeezing four NAND packages on to a single side of the M.2 2280 card. Doing this while keeping to that single-sided design required freeing up the space taken by the DRAM, which is now stacked on top of the controller in a package-on-package configuration.

                                       

Samsung's Polaris controller is also a major change from the UBX controller used in the 950 Pro. Meeting the much higher performance targets of the 960 Pro with the UBX controller architecture would have required significantly higher clock speeds that the drive's power budget wouldn't allow for. Instead, the Polaris controller widens from three ARM cores to five, and now dedicates one core for communication with the host system.
The small size of the M.2 form factor combined with the higher power required to perform at the level expected of a PCIe 3.0 x4 SSD means that heat is a serious concern for M.2 PCIe SSDs. In general, these SSDs can be forced to throttle themselves rather than overheat when subjected by intensive benchmarks and stress tests, but at the same time most drives avoid thermal throttling during typical real-world use. Most heavy workloads are bursty, especially at 2GB/sec.
Even so, many users would prefer the benefits of reliable sustained performance offered by a well-cooled PCIe SSD, and almost every M.2 PCIe SSD is now doing something to address thermal concerns. Toshiba's OCZ RD400 is available with an optional PCIe x4 to M.2 add-in card that puts a thermal pad directly behind the SSD controller. Silicon Motion's SM2260 controller integrates a thin copper heatspreader on the top of the controller package. Plextor's M8Pe is available with a whole-drive heatspreader. Samsung has decided to put a few layers of copper into the label stuck on the back side of the 960 Pro. This is thin enough to not have any impact on the drive's mechanical compatibility with systems that require a single-sided drive, but the heatspreader-label does make a significant improvement in the thermal behavior of the 960 Pro, according to Samsung.